Wednesday, 16 November 2016

Video Game Production Techniques - Lip Syncing

Following on from applying a skeleton and a rig to my character from Adobe Fuse, my first task was to create a lip sync, synchronising my characters lips and facial with a chosen movie quote or sentence of spoken test, for this piece I chose the quote "At my signal, Unleash hell!" from the movie Gladiator, in which Russell Crowe is preparing for battle.

Due to the nature of the clip, some of the words are hidden from view, and as a result, I began using my own mouth to make the shapes required, and then replicating those shapes into the model on screen, and referring to some basic images if I had trouble at any point.



I started by making general movements with each of the characters different facial controls and after a while, was happy with the outcome, although I did feel it necessary to exaggerate and accentuate some of the syllables of animation within the quote, as Russell Crowe's face moves quite a minimal amount during the Gladiator scene. Also, when he says the word Hell, the camera switches to another character completely, this led me to utilise my own mouth and research again, the resource video itself can be seen below between 00:38 and 00:43.


I continued to make small changes to the facial elements, including things like the smile and the frown, deciding to add in some emotion, so to make the character look more human. I added a downward movement to the eyebrows also, to accompany the "Unleash Hell" in the quote, timed with a turn of the character's head to face the camera.
After producing the syncrhonised lip movements to the audio and adding the facial emotional animation elements, I was asked to produce a pose of some sort, fitting to the quote, for which I made the character turn his head toward the camera from a neutral position, and clench a fist upon the "Unleash Hell" during the quote, my animation, in its current state, can be seen below.


As a comparative method, I have created a side by side view of the two videos, allowing myself and anybody else to compare the two videos side by side, and see the exaggerations and accentuation I have added to my animation work. As the animation is still far from perfect, I will also be gaining feedback in the form of a peer review for this work, to gauge on what elements I could or should change to make general improvements.

The comparison video can be seen below:


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