Wednesday, 16 November 2016

Video Game Production Techniques - Character Animation: Idea Generation

Before I can begin animating my character, I would need to develop an animation-based mind map to generate ideas for animations as this is what would be done in industry for some, if not all titles, elaborating on only animations that are actually necessary in games and expanding the library of animations both physically and emotionally.
Even though I had a rough idea of some of the animations I would need to produce for my game, I brainstormed some others to generate some potentially useful animations, which could be used for movement, acquisition of items, or with a view to simply amuse the potential end user, playing my level.
Taking into account multiple emotions, gestures, and bodily movements, I quickly generated the below mindmap:


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